Alice: Wonderland Bunny Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (2024)

Table of Contents

  • Basic Info
  • Summary
  • Skill 1 – Carrot and Bunny Party
  • Skill 2 – More Carrots
  • Burst – Precious Big Carrot
  • Campaign
  • Arena
  • Special Interception | Solo Raid | Union Raid
    • Special Interception
    • Tove team (Sustain)
  • Solo Raid
  • Tove team (Sustain)
    • Tove Team (Non-Sustain)
  • Strengths
  • Weaknesses
  • Should you pull?
  • Recommended Harmony Cube
  • Temporary Rating
  • Skill Priority
Alice: Wonderland Bunny Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (1)

Basic Info

  • Skill 1:Carot and Bunny Party
  • Skill 2:More Carrots
  • Burst:Precious Big Carrot
  • Cooldown:40s
  • Rarity: SSR
  • Burst: I
  • Weapon: SMG
  • Class: Supporter
  • Element:Water
  • Manufacturer: Tetra
  • Squad:Unlimited
  • Weapon Name:

Summary

  • Fixes Tove Team (SG team) RNG issues and survivability issues on solo raids
  • Outside SG teams, she’s a great healer that can more often than not out heal most boss content passively (doesn’t need to burst)
  • She has some offensive buffs but nothing great
  • Completes the Shotgun team archetype, and usable as team 5 raid, booting out Anis: Sparkling Summer teams in neutral content by a decent margin. This frees strong Nikkes such as Dorothy, Privaty, and Anis:Sparkling Summer for other teams assuming complete Nikke Roster
  • Can pull if needing a healer in general / need her to complete shotgun team, otherwise wish-list
Alice: Wonderland Bunny Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (2)

Skill 1 – Carrot and Bunny Party

Activates after 60 normal attack(s). Affects all allies.
Recovers 7.4% of caster’s final Max HP as HP
Carrot Party: Damage to interruption part ▲ 2% stacks up to 5 time(s) and lasts for 5 sec.
Activates after 90 normal attack(s).Affects all Water Code allies.
A stack count of buffs by 1

Great healing every every 3.3 seconds passively. A bit weaker than Rapunzel’s passive healing without bursting, but is strong enough to keep almost all teams healed up against boss content.

Her damage to interruption parts does increase total damage (including actual boss HP) when hitting interruption parts (QTE circles). Since most QTE’s are easily destroyed, the buff itself is negligible in most content.

Activates after 90 normal attack(s).Affects all Water Code allies.
A stack count of buffs by 1

The “selling point” of her kit, she “fixes” Tove team’s RNG by consistently refreshing the stacks of Tove’s skill 1, greatly reducing the RNG needed for SG teams (Shotgun Teams). However it only refreshes the stacks of Tove and Leona because the other SG team members are not Water coded.

Since Tove’s burst is checking every SG Nikkes stacks individually and buffing accordingly, SG Nikkes need to have 3 stacks prior to Tove’s burst activation to receive the full attack buff (72.63% ATK). Luckily the buff snap shots on burst activation, and won’t matter too much if the stacks are lost after. The fire rate bonus is tied on Tove’s stacks, so all SG Nikkes will always have the ATK spd buff at least.

Skill 2 – More Carrots

Activates after Full Burst ends. Affects all allies.
Burst Gauge filling speed 10% for 5 sec.
Activates when entering Full Burst. Affects all allies.
Max Ammunition Capacity ▲ 40% for I5 sec.
Reload 40%.

Buff that increases the uptime for SG’s, and the instant reload value increases greatly depending on how much ammunition your SG Nikkes have. Since Tove team has increased ATK spd for SG’s, this is a powerful buff for them as they WILL be running out of bullets very often.

This buff is also great for MG Nikkes as well due to their high ammo capacity and their HATE of reloading because of wind up time.

Burst Gauge filling buff is a bit Niche as SG teams don’t have a problem with filling the full burst meter, especially since there’s no CDR in that team archetype. For teams outsides SG’s, this can help the Commanders get 1 extra burst in on a 3 minute boss match.

Burst – Precious Big Carrot

Affects all allies.
Re-enter Burst Skill Stage
Recovers 27% of caster’s final Max HP as HP.
Activates when Carrot Party is fully stacked. Affects all allies.
HP Potency ▲ 150% for 15 sec.

Basically just more raw healing. A very strong one at that. But most likely, her passive healing is already enough for most boss content unless facing against very high Combat power deficit (30%+), in which you would not be using SG teams anyways.

Solo raid bosses usually deal a fair amount of damage (rarely any insta-kills or massive single target damage), so more healing is redundant.

Only other case scenario is using this burst against bronchus raptures (the enemies that deal AoE fart damage) but running Alice: Wonderland is such a DPS loss in campaign, the extra healing won’t really matter as the raptures would have more time to hit them.

Re-Enter Burst Skill Explained

Consider this a “Burst 0”. This Nikke’s skill can be used before a burst 1, cycling through 4 bursts.

  • Burst 0
  • Burst 1
  • Burst 2
  • Burst 3

HOWEVER this skilled can’t be used as a “Burst 1”, or the Commander would never be able to full burst. Another burst 1 Nikke is required.

HP Potency Explained

Basically increases all sources of HP regeneration EXCEPT for (Max HP increase) Effects.

Campaign

Not much to say here, Pure Healing in campaign sucks, especially in high CP deficits. More damage is always preferred. Healers can be great if they offer other offensive buffs but Alice: Wonderland Bunny simply does NOT have strong offensive buffs to be slotting her into teams.

Alice: Wonderland Bunny has SMALL Synergy with crown, proc’ing her skill 2 more often, giving 100% uptime, but it’s simply not worth it/ Other Nikkes can do it as well, so she’s not special in that regard.

Alice: Wonderland Bunny has Ammo refill but bullets aren’t usually the issue in campaign, most meta DPS’s Nikkes have screen wipes, unlimited ammo on burst, or a single target nuke (Snow white, Maxwell). The only exception being normal Alice, and even then it’s not that impactful.

Also, she’s SMG, no burst generation capabilities at all.

Arena

As it’s customary around these parts, SMGs usually tend to perform just as bad as MGs, due to the same problems. Bunny Alice doesn’t seem to have a good enough kit to circumvent her weapon: She gives a bit of extra burst gen, but it’s after the first FB ends, making it useless, and even with the potential use cases with Quiry or comps with a lot of healing, all it takes is one Scarlet looking at her for Bunny Alice to disintegrate, given both her element and her weapon. Overall, It’d be surprising if any niche use is found for her in Arena.

Special Interception | Solo Raid | Union Raid

Special Interception

Great healer, can be used against any interception boss that requires healing (Black smith, Modernia, Chatterbox), but there are better options around when using her as a pure healer outside of Shotgun teams

Tove team (Sustain)

Tove,Leona,Soda: Twinkling bunny,Privaty: Unkind maid,Alice: Wonderland bunny

Only shotgun team variant that’s worth running, miss any of these units and watch your DPS CRUMBLE. However this is currently one of the STRONGEST non-pilgrim team out there, albeit very investment heavy

B1 Replacements: None
B2 Replacements: Dolla
B3 Replacements: Preferred SG

Solo Raid

The black sheep of solo raid teams can now solidify their selves on the team 5 position on neutral element content. However Heavy team investment is needed to make this team functional, which many people simply don’t have the resource to allocate to.

Tove team (Sustain)

Tove,Leona,Soda: Twinkling bunny,Privaty: Unkind maid,Alice: Wonderland bunny

Refer to Special Interception explanation. Team should be healthy in all solo raid content that doesn’t have any special quirks (Massive ST damage, insta kills)

Tove Team (Non-Sustain)

Tove,Leona,Soda: Twinkling bunny,Privaty: Unkind maid,Attacker

Kinda cheating as this team does NOT include Alice: Wonderland Bunny. If healing is NOT needed in a solo raid, it is not optimal to run the team with Alice: Wonderland Bunny, and it is better to instead slot in another offensive SG Nikke for higher Damage ceiling. Alice does NOT provide enough offensive utility where a 3 SG team would be better than a 2 SG team with Alice: Wonderland Bunny. However RNG grinding for Tove’s S1 Stacks would more often than not be required for these higher DPS ceiling runs.

Burst 3 Recommendations: Anis: Sparkling Summer, Sugar, Drake

Strengths

  • Great passive healing, can be used as simply a healer outside of her Best in slot team
  • Reduces the RNG needed for Shotgun teams, and is the only viable healer for that team archetype in solo raids
  • Has some OK utility besides just healing
  • Shiggy Wiggy

Weaknesses

  • Redundant Healing on burst, when it could’ve been potentially much better
  • She does not offer much utility outside of SG teams

Should you pull?

Only if Alice: Wonderland Bunny is your only missing Nikke for the complete SG team archetype, otherwise if the Commander just needs a healer, there are better or equal options currently in the standard banner.

She completes the SG team archetype and wins against the current team 5 (Anis: Sparkling Summer team) by a decent margin in neutral element content, while also freeing up powerful supports to be used in other teams.

Recommended Harmony Cube

Alice: Wonderland Bunny Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (3)

Bastion = More bullet uptime for more heals, Resilience should perform similarly.

Temporary Rating

CategoryRating
Overall (PvE)8.0
Story7.2
Bosses8.6
Arena6.9

Skill Priority

NikkeBudget Skill InvestmentsRecommended Skill InvestmentsSkill PriorityNotesInvestment Priority
Alice: Wonderland BunnySkill 1: 4
Skill 2 : 4
Burst : 4
Skill 1: 4
Skill 2 : 7+
Burst : 4
S2 > S1Alice: Wonderland Bunny has enough healing to sustain most teams with low investments

However her skill 2 needs a bit more investment as her partial reload is a strong buff for SG teams, and the skill values starts very low. Level as needed

Mid
Alice: Wonderland Bunny Best Builds, Teams, and How to Play | Nikke: Goddess of Victory (2024)

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